

EXILED
Official EXILED is a high-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook into in order to manipulate or change game code or implement their own functions.
About
EXILED is a high-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook into in order to manipulate or change game code or implement their own functions. All EXILED events are coded with Harmony, meaning they require no direct editing of server assemblies to function, which allows for two unique benefits.
- Firstly, the entirety of the framework’s code can be freely published and shared, allowing developers to better understand how it works and offer suggestions for adding to or changing its features.
- Secondly, since all the code related to the framework is done outside of the server assembly, things like small game updates will have little, if any, effect on the framework. Making it most likely to be compatible with future game updates, as well as making it easier to update when it is necessary to do so.
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EXILED
Official EXILED is a high-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook into in order to manipulate or change game code or implement their own functions.
About
EXILED is a high-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook into in order to manipulate or change game code or implement their own functions. All EXILED events are coded with Harmony, meaning they require no direct editing of server assemblies to function, which allows for two unique benefits.
- Firstly, the entirety of the framework’s code can be freely published and shared, allowing developers to better understand how it works and offer suggestions for adding to or changing its features.
- Secondly, since all the code related to the framework is done outside of the server assembly, things like small game updates will have little, if any, effect on the framework. Making it most likely to be compatible with future game updates, as well as making it easier to update when it is necessary to do so.